Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then youshould wait to see if the game progresses further in development. Learn more
SCP: Nine Tailed Fox is an open source modification of SCP - Containment Breach developed by Third Subdivision Studio. A work-in-progress, its first build was published on August 2015 on ModDB, the game officially released on Steam on February 2022 and is apart of the Level 5 Clearance franchise.
scp cb ntf mod
The player's objectives are to navigate the facility and recapture any SCPs and terminate any rogue Class-Ds they spot. Currently, the only containable SCPs are SCP-173, SCP-106 (via femur breaker) and SCP-008. By default, the player is equipped with a Gas Mask, FN P90, USP Tactical, and a Combat Knife. There is a Singleplayer and a Multiplayer mode, Singleplayer features the main game while Multiplayer features 2 additional gamemodes; Wave Mode and Team Deathmatch.
As SCP: Nine Tailed Fox is in an early access state, users can face a number of different bugs or errors that cause the game to crash. An old type of error is a Memory Access Violation produced by the Blitz 3D Engine. If the player is on Keter mode, then MAVs and Errors are especially detrimental.
-Changed the player's voice (they are filtered rather than having the radio effect applied)-Disabling a Tesla Gate works now (still WIP, but you can disable them at least :D )-You already have a built-in radio (headset), you can toggle between the channels 1-5 by pressing "E"
This is the SCP: Containment Breach Nine Tailed Fox Mod. The "SCP: CB Nine Tailed Fox Mod" is a modification of the game "SCP: Containment Breach" and it will swap the role from the Class-D Subject D-9341 to one of the MTF Units from the group E-11 (Nine Tailed Fox). This mod is adding new mechanics, such as adding functional guns, having a "health" bar for the kevlar and so on. It will also add lots of new SCPs, NPCs, Rooms and other cool features to SCP:CB. The mod is currently in PreAlpha state, but the first Alpha version of it is already planned.
We would like to share some plans for the future of the game. Version 0.3.0 has entered it's full development stage and new features are going to be added and many bugs will be fixed. Here are some things we are working on:
This is a side mode for the Waves mode, where the wave amount is not set and instead it keeps on going up, while the horde of enemies increases. There is no end to this, even after defeating the boss!
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SCP: CB Nine Tailed Fox Mod is a free-to-use game utility developed specifically for the game SCP: Containment Breach. In this exciting new mod from Third Subdivision Studios, you get to face a lot of new SCPs, characters, weapons, and gameplay features that will make your containment efforts as a member of the SCP Foundation both thrilling and challenging.
For starters, the mod replaces the seemingly helpless Class-D Personnel into one of the elite MTF Epsilon-11, also known as the Nine Tailed Fox unit. This time, your character is more resilient and can fend off against a lot of attacks, thanks to its functional weapons. Also, the MTF member has a health bar, instead of the one-hit-kill Class-D, giving you more incentives to fight instead of hiding and running.
Storywise, SCP: CB Nine Tailed Fox Mod gives fans of the franchise the idea that humans can fight back against SCPs, but only to a certain extent. Better yet, it requires knowledge of the lore behind them to have an idea of what each opponent can do. This game is a great improvement over the original, although it still suffers from minor gameplay issues. Highly recommended.
The in-game console can be opened with the F3 key. Laptops with a Fn key may have to use the Fn + F3 keystroke. Alt + F3 is also a solution. Commands may be entered into the console in the format followed by the return or enter key, where multiple parameters are separated by a space.
Inside of NTF mod, there are 6 different endings for 3 different gates. There are two Gate-A endings, two Gate-B endings, and two Gate-C endings. There is a bad and good ending for each gate and requires tasks to get them.
The good ending for Gate-A will have a Class-D, (D-9341 from SCP containment breach.) that escaped from the main door by the elevator with his hands up, there will be an audio clip that plays telling the Class-D " Stop right there. " Nothing else really happens with this ending and Gate-B ending will play after. The bad Gate-A ending will occur when you have not terminated every CD in the facility or re-contained any of the SCP's. SCP-106 will slowly rise up from the ground and start walking across the bridge to be stunned into its pocket dimension by the H.I.D. turret.
Good and bad Gate-C ending will depend on what endings you previously had. Bad Gate-C ending restarts the game due to no helicopter coming to save you. Good Gate-C ending will result in a helicopter coming to pick you up and take you away while the site is put on quarantine.
Gate-B endings can be reachable depending on whether you stun 682 in time or the warheads go off, a Gate-B ending will activate once all Class-D's are terminated or when the good Gate-A ending finishes. You will need to damage 682 until it is incapable of doing anything else before the alpha or omega warheads go off, it is recommended to turn the alpha warheads off for the good ending. The game will reset unless you have the good Gate-A ending as well that game. The gate-b bad ending will be given if you do not stun it in time resulting in the warheads going off and the game restarts.
The last endings that you can get are the good and bad Gate-C ending. The good ending is possible by having the good endings of Gate-A and Gate-B that round. In the Gate-C good ending, a helicopter will come to pick you up at the Gate-C spawn. The Bad Gate-C ending will occur if you have a bad ending during that round. 2ff7e9595c
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